Journal of Sports Science and Medicine
Journal of Sports Science and Medicine
ISSN: 1303 - 2968   
Ios-APP Journal of Sports Science and Medicine
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©Journal of Sports Science and Medicine (2019) 18, 405 - 412

Research article
Mobile Athlete Self-Report Measures and the Complexities of Implementation
Ciara M. Duignan1,2, , Patrick J. Slevin1,2, Brian M. Caulfield1,2, Catherine Blake2
Author Information
1 Insight Centre for Data Analytics, University College Dublin, Ireland
2 School of Public Health, Physiotherapy and Sports Science, University College Dublin, Ireland

Ciara M. Duignan
✉ Insight Centre for Data Analytics, O’Brien Centre for Science, University College Dublin, Belfield, Dublin 4, Ireland
Email: ciara.duignan@insight-centre.org
Publish Date
Received: 04-03-2019
Accepted: 08-05-2019
Published (online): 01-08-2019
 
 
ABSTRACT

Recent practice in athlete monitoring has seen the development and implementation of customized, digital Athlete Self-Report Measures or Mobile Athlete Self-Report Measures (M-ASRM) across various sport settings, including amateur sports such as Gaelic Games. Successful implementation of M-ASRM requires significant consideration of the use context and limitations therein, an investment of time and expertise by staff and buy-in from key stakeholders, yet there is limited evidence of these considerations being applied in practice. This study aimed to investigate stakeholder perceptions regarding the implementation processes and understanding of a pre-existing M-ASRM in elite Gaelic Games. Semi-structured interviews were conducted with the use of a topic guide to explore the rationale, introduction and use of M-ASRM. Participants were 21 M-ASRM users in elite Gaelic Games (players n = 10, coaches and support staff n = 11), from 15 teams. Thematic analysis was conducted collaboratively by two authors, adopting an inductive approach and coding the transcripts using NVivo 12 software. Four higher-order themes were formed from the data: (1) clarity of purpose; (2) implementation strategies; (3) players perceptions of use and (4) perceived facilitators of M-ASRM use. The results of this study demonstrate a significant underestimation of the practical requirements for successful implementation of an M-ASRM by users in elite Gaelic Games. Recommendations are made for implementation and best practice use, including shared decision-making, evidence-based education strategies, structured feedback channels and improved planning with regards to feasibility and responsibility.

Key words: Athlete monitoring, well-being, training load response, facilitators


           Key Points
  • M-ASRM are often not well prepared, understood or implemented by users in elite Gaelic Games.
  • Shared decision making between athletes and CSS should be utilised for improved stakeholder engagement and successful M-ASRM implementation.
  • Stakeholder engagement should be reinforced and maintained with an applied importance on the system and visible M-ASRM use by coaches and support staff.
  • M-ASRM education strategies should be applied and actionable for athletes.
  • Stakeholder feedback on an M-ASRM should be structured, actionable and bi-directional.
 
 
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